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Solarus Lua API reference

The new Lua scripting API discussed in my previous post is making good progress! I have written the full documentation. The goal of the Solarus engine is to be a generic Zelda-like 2D game engine, so...

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Download pages updated

Hello everyone, It is now easier to download the latest releases of our games. So far, there was no real download page here: you had to visit our French Zelda website, even if its download pages were...

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Separating projects

I have just reorganized the git repository of Solarus. Our quests are now in separated git repositories. The main repository (https://github.com/christopho/solarus) no longer contains quests. It...

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Solarus 1.0.0 released

The “I love Lua” release. Good news! After a year and a half of hard work, the engine is now considered to be usable to make your own games. This is a major release. The version number switches from...

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The German release!

As promised in my previous post, I have just released new versions of Zelda Mystery of Solarus DX, Zelda Mystery of Solarus XD and Solarus! These updates still use the old 0.9 branch of Solarus because...

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Solarus 1.0.1 released

  An update of Solarus 1.0 is available! This update fixes a bunch of bugs of previous versions (some of them were very old!), and improves the documentation as well as the quest editor. It is...

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A new design to celebrate Solarus 1.0.x

As you may have seen, Solarus 1.0.1 has just been released. The project is becoming quite big, as it incorporates an engine, 2 games (3 games soon) and a quest editor. With the aim of increasing the...

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Solarus 1.0.2 released, ZSDX and ZSXD upgraded to the new engine

An update of Solarus 1.0, Zelda Mystery of Solarus DX and Zelda Mystery of Solarus XD is available! This update fixes a bunch of bugs of previous versions. It is recommended to upgrade. Because it is a...

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Solarus 1.0.3 released, no more blocked blocks

Due to Murphy’s law, I introduced an important bug at the very end of my tests, just before releasing Solarus 1.0.2. This bug made you fail to push blocks completely (the last pixel of the movement was...

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Solarus 1.0.4 released, fixed crashes in ZSXD

And… Solarus 1.0.4 is out! Two crashes in ZSXD remained despite all my tests, and the customization screen of joypad commands was also broken. Download Solarus 1.0.4 Download Zelda Mystery of Solarus...

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Controlling the quest size to obtain maximum portability

Many new features are planned for Solarus 1.1. I will talk about the important ones whenever I implement them. The one I have been working on for the last few days is an important improvement for quest...

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Maps have now a default destination entity

Here is a small improvement that will ease the life of quest creators in Solarus 1.1, the future version of the engine. You will be able to set a destination entity as the default one of the map. It...

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New format of project_db.dat

Since Solarus 0.9.0, the format of most data files is being changed to be more readable, easier to parse and more homogeneous. In Solarus 1.0, good progress has been made in this direction, especially...

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Customizable dialogs!

This is a very important new feature of Solarus 1.1. The dialog box system is now fully scriptable using the Lua API! It means that you can now make any feature you want to your dialogs, like changing...

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New entity type: separators

I have finished another new feature for Solarus 1.1: you can now separate a map in different regions. When you are in a region, you cannot see adjacent regions. And when you touch the limit of the...

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Solarus Forums

Since the Solarus 1.0 release, several people suggested that we create a forum. Here it is! http://forum.solarus-games.org/ We hope that the forum will be very useful for people who use the Solarus...

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Ice, low walls and other improvements about grounds

Two new types of grounds (or terrains) are now implemented in Solarus 1.1, as well as improvements in the detection of the ground. Ice ground: tiles that make the hero slide, with some sort of inertia....

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Solarus Wiki

Christopho began to make video tutorials about how to make a game with Solarus. However, these tutorials are, for the moment, only in French. To help the community to get the basis of Solarus, a Wiki...

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Customizable game-over menu!

The last built-in menu is not built-in anymore in Solarus 1.1! Now, when the life of the player reaches zero, an event game:on_game_over_started() is called. The game is suspended and you can show...

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Solarus 1.1 released!

The new version of Solarus is available now! The main change of Solarus 1.1 is that there are no more hardcoded menus in the engine: the dialog box and the game-over menu are now fully scripted in your...

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